With a high resolution monitor, Windows Forms Designer seems to scale existing Forms to a nice size for display and work, but then persisting the resulting pixel size into code. We had a small dialog box, which was designed for a monitor resolution of 1024 pixels width. The box ended up having a width of 1290 pixels without even editing the Forms size, just changing some textes of some controls. When the program was running, the dialog box scaled again to a proper display size and ended up almost screen filling on a screen of 3300+ pixels width! I'd guess, that the form will go on growing with each time I use the Forms Designer on this system! I added a piece of the designer code changes as highlighted by svn tortoise. You see clearly that all coordinates have been scaled by factor 2! (maybe this is related: AutoScaleMode of the Form is set to Dpi - which should be a valid setting). Mac software for building web app. Now, i am not able to open the web forms in Design view. Thanks, Vijay. Hi, Till now, everything was working fine. Now, i am not able to open the web forms in Design view. When I try to switch from 'Source View' to 'Design View', It simply does not show anything.It does not work at all. Can not open Web Form in Design. ![]() Click to expand.VS Code is horrible is most cases. I really enjoyed VS in WinOS, but when I migrated to MacOS for a while I tried to work with VS code. Unfortunately no changes with it. ![]() Most useful code editor features are missing there. Traktor scratch pro not optimized for mac. The 1st think I can remember is #region hashtags collapsing and control. I broke my mind there. Today I found a news about VS for mac. If that will have same features as VS on win got, that would be just awesome. Would be very useful to know anything about Unity integration for VS mac. Is there any info? I did't find anything yet. I don't know, I haven't tried, mostly because I am relatively happy with Xamarin Studio 6.1. But, in the thread that I just mentioned, Lukaszunity says that: '. Hey, I just quickly tried to change the minium required version for the debugger add-in to 7.0 and install it in Visual Studio for Mac. Aol pop settings outlook 2016. Unfortunately the debugger extension is unable to attach and it looks like something changed again the in the APIs that makes the add-in incompatible with Visual Studio for Mac. I think I will wait with adding support for Visual Studio for Mac until it is out of preview, as the APIs are likely to keep changing until they release a stable public version. ' So, in my opinion (which might be wrong), Unity Technologies will support Visual Studio for Mac once it is stable.
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